Commit History

Author SHA1 Message Date
  RealBadAngel 38e7122600 Use inventory_image in the first place for inventory item mesh 8 years ago
  RealBadAngel 6cd2b3b445 Use meshes to display inventory items 8 years ago
  Sapier 25d128da36 Revert "Add support for using arbitrary meshes as items" 9 years ago
  Sapier 91bafceee6 Add support for using arbitrary meshes as items 9 years ago
  Aaron Suen 900db31063 Re-enable texture pre-filters on wielditems, fixing #3178. 9 years ago
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed 9 years ago
  Břetislav Štec c4287a0d68 src/wieldmesh.cpp: Fix mesh extrusion memory leak 9 years ago
  RealBadAngel 60350699c7 Add wielded (and CAOs) shader 9 years ago
  kwolekr d59e6ad004 Fix typo in WieldMesh::setItem() 9 years ago
  kwolekr f1ccfd3c3d Replace Wieldmesh::setItem assertion that could be triggered by the server with an error 9 years ago
  Kevin Ott 5fa4fed097 Add a check for animation when getting an extruded mesh 9 years ago
  Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations 9 years ago
  Aaron Suen db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 9 years ago
  Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 9 years ago
  Loic Blot 0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 9 years ago
  Craig Robbins c8f60bd224 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting 9 years ago
  Craig Robbins f824866686 Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting" 9 years ago
  Craig Robbins d25ff8fd25 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting 9 years ago
  Craig Robbins beb6b3e593 Prevent client crashing if an NDT_AIRLIKE node is dropped 10 years ago
  kwolekr 565959db86 Silence misc. warnings 10 years ago
  kwolekr 249749dd8c Temporarily fix always bright wieldhand with shaders enabled 10 years ago
  unknown 1e8e700ee6 Change TileSpec::frames to be std::vector not std::map 10 years ago
  Kahrl 264d740c9d Wield: always obey anisotropic_filter setting, not just for hi res textures 10 years ago
  Kahrl 571ba5d9c5 EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below 10 years ago
  Kahrl ec5188a49a Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps 10 years ago
  RealBadAngel f25cc0dbae Wielded fixes. Add shaders support. 10 years ago
  Kahrl 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering 10 years ago