sfence
|
d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
|
1 月之前 |
sfan5
|
37095f3e49
Change the preprocessor macro that differs server/client builds
|
2 月之前 |
Desour
|
ecf8c7696a
Use irr_ptr for ClientEnvironment::m_map
|
1 年之前 |
sfan5
|
5727d74d37
Avoid including client headers on server builds
|
9 月之前 |
cx384
|
5958714309
Tool specific pointing and blocking pointable type (#13992)
|
11 月之前 |
SmallJoker
|
2fbf5f4250
CSM: Fix duplicate player names (#13910)
|
1 年之前 |
DS
|
11ec75c2ad
ActiveObjectMgr fixes (#13560)
|
1 年之前 |
x2048
|
6d45c243f8
Add dynamic exposure correction (#12959)
|
1 年之前 |
DS
|
0251b01da6
Pause shader animation timer in singleplayer pause menu (#12766)
|
2 年之前 |
x2048
|
d1cbb4bd8a
Reduce the use of porting::getTimeMs() when rendering frames (#12679)
|
2 年之前 |
SmallJoker
|
81c2370c8b
Attachments: Fix attachments to temporary removed objects (#8989)
|
5 年之前 |
SmallJoker
|
4aa9a669cb
ContentCAO: Fix broken attachments on join (#8701)
|
5 年之前 |
SmallJoker
|
ffb17f1c9a
Consistent HP and damage types (#8167)
|
5 年之前 |
Loïc Blot
|
eda35100b6
Add an activeobject manager to hold active objects (#7939)
|
6 年之前 |
Quentin Bazin
|
5f1cd555cd
Move client-specific files to 'src/client' (#7902)
|
6 年之前 |