Commit History

Author SHA1 Message Date
  Loïc Blot 921151d97a C++ modernize: Pragma once (#6264) 7 years ago
  Dániel Juhász 3caad3f3c9 Expose getPointedThing to Lua 8 years ago
  Loïc Blot 94c294bfdc Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) 7 years ago
  Loïc Blot 4a78949083 Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (#6010) 7 years ago
  Loïc Blot a98baef5e4 C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) 7 years ago
  Loïc Blot ce9802266e Various code cleanup & little performance improvement on HTTP download (#5772) 7 years ago
  Rogier 6647939403 Performance fix + SAO factorization 7 years ago
  Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985) 7 years ago
  orwell96 681d127ff1 Particles: Make attached particle spawners respect the parent's yaw 8 years ago
  Loic Blot 667975fe3a Use more unordered_maps to improve performance in c++11 builds 8 years ago
  nerzhul fefa148d69 v2d & aabbox3d<f32> & sky cleanups 8 years ago
  RealBadAngel 1e0e85f82e Fix issues with light of attached CAOs 9 years ago
  Loic Blot c58d49977d SAO: re-add old ActiveObjectTypes for a future migration layer 9 years ago
  Kahrl 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering 10 years ago
  sfan5 37b7f094e3 Fix warnings reported by clang 10 years ago
  Sfan5 118e2ae865 Fix all warnings reported by clang 10 years ago
  Novatux 062de11b4c Fix rendering glitches when far from the center of the map 10 years ago
  PilzAdam 8cae659786 Add an option to disable object <-> object collision for Lua entities 11 years ago
  Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. 12 years ago
  Sfan5 6d0ea26c2d Update Copyright Years 11 years ago
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 11 years ago
  MirceaKitsune 756db8174a A bunch of fixes 12 years ago
  MirceaKitsune 52fcb0b4b9 Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity. 12 years ago
  MirceaKitsune ba3fd63e29 Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments 12 years ago
  Perttu Ahola 9f031a6759 Optimize headers 12 years ago
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 12 years ago
  Perttu Ahola 8c01ad8a9d ClientActiveObject::debugInfoText() 12 years ago
  Perttu Ahola 501b8fe743 Damage groups WIP 12 years ago
  Perttu Ahola ee0d3bacbc Player-is-SAO WIP 13 years ago
  Perttu Ahola abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 13 years ago