Loïc Blot
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921151d97a
C++ modernize: Pragma once (#6264)
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7 years ago |
Dániel Juhász
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3caad3f3c9
Expose getPointedThing to Lua
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8 years ago |
Loïc Blot
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94c294bfdc
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
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7 years ago |
Loïc Blot
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4a78949083
Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (#6010)
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7 years ago |
Loïc Blot
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a98baef5e4
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
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7 years ago |
Loïc Blot
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ce9802266e
Various code cleanup & little performance improvement on HTTP download (#5772)
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7 years ago |
Rogier
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6647939403
Performance fix + SAO factorization
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7 years ago |
Ner'zhul
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8e7449e092
Environment & IGameDef code refactoring (#4985)
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7 years ago |
orwell96
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681d127ff1
Particles: Make attached particle spawners respect the parent's yaw
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8 years ago |
Loic Blot
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667975fe3a
Use more unordered_maps to improve performance in c++11 builds
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8 years ago |
nerzhul
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fefa148d69
v2d & aabbox3d<f32> & sky cleanups
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8 years ago |
RealBadAngel
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1e0e85f82e
Fix issues with light of attached CAOs
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9 years ago |
Loic Blot
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c58d49977d
SAO: re-add old ActiveObjectTypes for a future migration layer
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9 years ago |
Kahrl
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9b551d5cbc
Implement WieldMeshSceneNode which improves wield mesh rendering
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10 years ago |
sfan5
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37b7f094e3
Fix warnings reported by clang
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10 years ago |
Sfan5
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118e2ae865
Fix all warnings reported by clang
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10 years ago |
Novatux
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062de11b4c
Fix rendering glitches when far from the center of the map
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10 years ago |
PilzAdam
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8cae659786
Add an option to disable object <-> object collision for Lua entities
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11 years ago |
Ilya Zhuravlev
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6a1670dbc3
Migrate to STL containers/algorithms.
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12 years ago |
Sfan5
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6d0ea26c2d
Update Copyright Years
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11 years ago |
PilzAdam
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497ff1ecd6
Change Minetest-c55 to Minetest
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11 years ago |
MirceaKitsune
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756db8174a
A bunch of fixes
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12 years ago |
MirceaKitsune
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52fcb0b4b9
Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
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12 years ago |
MirceaKitsune
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ba3fd63e29
Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
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12 years ago |
Perttu Ahola
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9f031a6759
Optimize headers
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12 years ago |
Perttu Ahola
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037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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12 years ago |
Perttu Ahola
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8c01ad8a9d
ClientActiveObject::debugInfoText()
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12 years ago |
Perttu Ahola
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501b8fe743
Damage groups WIP
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12 years ago |
Perttu Ahola
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ee0d3bacbc
Player-is-SAO WIP
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13 years ago |
Perttu Ahola
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abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
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13 years ago |