Историја ревизија

Аутор SHA1 Порука Датум
  Loïc Blot 921151d97a C++ modernize: Pragma once (#6264) пре 7 година
  Dániel Juhász 3caad3f3c9 Expose getPointedThing to Lua пре 8 година
  Loïc Blot 94c294bfdc Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) пре 7 година
  Loïc Blot 4a78949083 Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (#6010) пре 7 година
  Loïc Blot a98baef5e4 C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) пре 7 година
  Loïc Blot ce9802266e Various code cleanup & little performance improvement on HTTP download (#5772) пре 7 година
  Rogier 6647939403 Performance fix + SAO factorization пре 7 година
  Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985) пре 7 година
  orwell96 681d127ff1 Particles: Make attached particle spawners respect the parent's yaw пре 8 година
  Loic Blot 667975fe3a Use more unordered_maps to improve performance in c++11 builds пре 8 година
  nerzhul fefa148d69 v2d & aabbox3d<f32> & sky cleanups пре 8 година
  RealBadAngel 1e0e85f82e Fix issues with light of attached CAOs пре 9 година
  Loic Blot c58d49977d SAO: re-add old ActiveObjectTypes for a future migration layer пре 9 година
  Kahrl 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering пре 10 година
  sfan5 37b7f094e3 Fix warnings reported by clang пре 10 година
  Sfan5 118e2ae865 Fix all warnings reported by clang пре 10 година
  Novatux 062de11b4c Fix rendering glitches when far from the center of the map пре 10 година
  PilzAdam 8cae659786 Add an option to disable object <-> object collision for Lua entities пре 11 година
  Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. пре 12 година
  Sfan5 6d0ea26c2d Update Copyright Years пре 11 година
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest пре 11 година
  MirceaKitsune 756db8174a A bunch of fixes пре 12 година
  MirceaKitsune 52fcb0b4b9 Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity. пре 12 година
  MirceaKitsune ba3fd63e29 Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments пре 12 година
  Perttu Ahola 9f031a6759 Optimize headers пре 12 година
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors пре 12 година
  Perttu Ahola 8c01ad8a9d ClientActiveObject::debugInfoText() пре 12 година
  Perttu Ahola 501b8fe743 Damage groups WIP пре 12 година
  Perttu Ahola ee0d3bacbc Player-is-SAO WIP пре 13 година
  Perttu Ahola abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types пре 13 година