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dynamicshadows.cpp
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ed26ed5a1f
Quantize light frustum calculations (#12357)
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2 years ago |
dynamicshadows.h
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a5d29fa1d4
Implement shadow offsets for the new SM distortion function (#12191)
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2 years ago |
dynamicshadowsrender.cpp
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7c261118e0
Release shadow mapping resources when not needed (#12497)
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1 year ago |
dynamicshadowsrender.h
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7c261118e0
Release shadow mapping resources when not needed (#12497)
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1 year ago |
shadowsScreenQuad.cpp
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442e48b84f
Move updating shadows outside of RenderingCore::drawAll. (#11491)
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2 years ago |
shadowsScreenQuad.h
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442e48b84f
Move updating shadows outside of RenderingCore::drawAll. (#11491)
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2 years ago |
shadowsshadercallbacks.cpp
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48f7c5603e
Adjust shadowmap distortion to use entire SM texture (#12166)
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2 years ago |
shadowsshadercallbacks.h
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48f7c5603e
Adjust shadowmap distortion to use entire SM texture (#12166)
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2 years ago |