x2048 6d45c243f8 Add dynamic exposure correction (#12959) 1 anno fa
..
3d_interlaced_merge 1abb83b1ab Use vec4 for varTexCoord in interlaced shader (#11004) 3 anni fa
bloom_downsample 9b24041394 Improve bloom effect (#12916) 2 anni fa
bloom_upsample 9b24041394 Improve bloom effect (#12916) 2 anni fa
blur_h 9b24041394 Improve bloom effect (#12916) 2 anni fa
blur_v 9b24041394 Improve bloom effect (#12916) 2 anni fa
default_shader ff6dcfea82 Implement rendering pipeline and post-processing (#12465) 2 anni fa
extract_bloom 6d45c243f8 Add dynamic exposure correction (#12959) 1 anno fa
minimap_shader 69c70dd319 Fix swapped vertex colors on GLES2 3 anni fa
nodes_shader d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) 2 anni fa
object_shader ff6dcfea82 Implement rendering pipeline and post-processing (#12465) 2 anni fa
second_stage 6d45c243f8 Add dynamic exposure correction (#12959) 1 anno fa
selection_shader ff6dcfea82 Implement rendering pipeline and post-processing (#12465) 2 anni fa
shadow_shaders a5d29fa1d4 Implement shadow offsets for the new SM distortion function (#12191) 2 anni fa
stars_shader cdcf7dca7c Sky: support GLES2 4 anni fa
update_exposure 6d45c243f8 Add dynamic exposure correction (#12959) 1 anno fa