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3d_interlaced_merge
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1abb83b1ab
Use vec4 for varTexCoord in interlaced shader (#11004)
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3 years ago |
Irrlicht
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6f275e2ba0
Remove dead code in COpenGL3MaterialBaseCB
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3 months ago |
bloom_downsample
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9b24041394
Improve bloom effect (#12916)
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2 years ago |
bloom_upsample
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9b24041394
Improve bloom effect (#12916)
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2 years ago |
blur_h
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8093044f07
Support OpenGL 3 (#13321)
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11 months ago |
blur_v
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8093044f07
Support OpenGL 3 (#13321)
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11 months ago |
cloud_shader
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d6da80fe24
Fix vertex color on OpenGL 3
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2 months ago |
extract_bloom
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8c56434bd3
Clamp pre-bloom color to valid range (#15453)
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3 weeks ago |
fxaa
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03e600a721
Fix whitespaces
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4 months ago |
minimap_shader
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d6da80fe24
Fix vertex color on OpenGL 3
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2 months ago |
nodes_shader
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a6293b9861
Initial refactoring on shader usage and generation
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2 days ago |
object_shader
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d6da80fe24
Fix vertex color on OpenGL 3
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2 months ago |
second_stage
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6c0b8229ec
Fix artifacts with bloom + tonemapping on ogles2 (#14688)
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7 months ago |
selection_shader
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d6da80fe24
Fix vertex color on OpenGL 3
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2 months ago |
shadow_shaders
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a5d29fa1d4
Implement shadow offsets for the new SM distortion function (#12191)
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2 years ago |
stars_shader
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70e169f165
Drop fixed pipeline lighting stuff (#15165)
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3 months ago |
update_exposure
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6d45c243f8
Add dynamic exposure correction (#12959)
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1 year ago |
volumetric_light
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d8f1daac25
Visual Effects Vol. 1 (#14610)
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2 months ago |