Historique des commits

Auteur SHA1 Message Date
  Loic Blot 12d1e4ff04 VoxelArea: add_{x,y,z,p} must be static il y a 6 ans
  Dániel Juhász 3face01a20 Node definition manager refactor (#7016) il y a 6 ans
  Dániel Juhász 735fc2a1f2 Remove unused light updating code il y a 6 ans
  Loïc Blot 1c1c97cbd1 Modernize source code: last part (#6285) il y a 7 ans
  Loïc Blot fd3afbced5 Optimize headers (part 2) (#6272) il y a 7 ans
  Loïc Blot 921151d97a C++ modernize: Pragma once (#6264) il y a 7 ans
  Loïc Blot 9a17b65f26 VoxelManip cleanups (const ref, const move) + function removal (#6169) il y a 7 ans
  Loïc Blot 1425c6def1 Cpp11 initializers: last src root changeset (#6022) il y a 7 ans
  SmallJoker d99b6fed55 Time: Change old `u32` timestamps to 64-bit (#5818) il y a 7 ans
  Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives il y a 9 ans
  gregorycu 577701cabd Optimise MapBlockMesh related functions il y a 9 ans
  unknown 5d08ada224 Add VoxelArea::hasEmptyExtent il y a 9 ans
  Craig Robbins d406ac994b Optimise functions from CNodeDefManager and VoxelManipulator il y a 10 ans
  sapier 8ad83767cf Remove emerge and speedup addArea by using memcopy instead of one by one assignment il y a 10 ans
  Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu il y a 11 ans
  Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. il y a 12 ans
  Sfan5 6d0ea26c2d Update Copyright Years il y a 11 ans
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest il y a 11 ans
  kwolekr 11afcbff69 The new mapgen, noise functions, et al. il y a 12 ans
  Perttu Ahola 9f031a6759 Optimize headers il y a 12 ans
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors il y a 12 ans
  Perttu Ahola 56496ad5d8 Implement propagateSunlight for VoxelManipulator il y a 12 ans
  Perttu Ahola d81e783665 Clean unit test output il y a 12 ans
  Perttu Ahola c6fd2986d4 GameDef compiles il y a 13 ans
  Giuseppe Bilotta 163c38e175 Always return from non-void functions il y a 13 ans
  Perttu Ahola 7538b4c620 New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) il y a 13 ans
  Perttu Ahola 9d4e9c59de fixed warnings reported by cppcheck il y a 13 ans
  Perttu Ahola e0f7bd4d57 Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. il y a 13 ans
  Perttu Ahola 14fafc7217 added sneaking/crouching and changelog il y a 13 ans
  Perttu Ahola 52d99fef31 fully working i guess il y a 13 ans