Commit History

Author SHA1 Message Date
  Martin Doege c410e9182d OS X compatibility fixes 10 years ago
  sapier ee7af21e41 Fix msvc2012 build 10 years ago
  sapier ebf7ea5019 Add formspec api versioning 10 years ago
  sapier 1367895ae2 Make sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAO 10 years ago
  SmallJoker 3c5df42a17 Make player files saving again 10 years ago
  proller 897c218b96 Masterserver: Fix undefined players 10 years ago
  kwolekr c91f8b1d25 Add prefixes to enum values and fix style issues 10 years ago
  Kahrl 6ee0db6fec Make GUITable mouse wheel scrolling faster 10 years ago
  sapier f383766dbf Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early 10 years ago
  RealBadAngel ed2c8ba9c5 Fix wrong status text rectangle. Fix for #1412 10 years ago
  sapier 13517fb726 Add separate download timeout to allow download of bigger files or on low bandwidth lines 10 years ago
  sapier 24face5249 Fix statement not set NULL on deletion 10 years ago
  RealBadAngel 09ba047c01 Add setting for tooltips show delay. 10 years ago
  RealBadAngel 27538ecef5 Tooltips rework. 10 years ago
  Kahrl d1ee708db2 Handle missing tablecolumns[], fixes bug #1187 10 years ago
  Kahrl a578f34db5 GUITable typo fixes in comments 10 years ago
  ShadowNinja 089fc010ab Store the maximum player file tries in a constant 10 years ago
  ShadowNinja e491f8cd48 Only try to load from possible player files 10 years ago
  ShadowNinja 7e6db1b803 Only keep players loaded while they're connected 10 years ago
  ShadowNinja 50127510e7 Remove confusing code block from SQLite3 database 10 years ago
  ShadowNinja d9de29fa50 Clear inventory before setting lists 10 years ago
  sfan5 5fb8778e28 Fix Windows build 10 years ago
  sapier f6fc39e69a Fix race condition on accessing m_time_of_day_speed causing day night race on some architectures 10 years ago
  sapier b3a2ef1a91 Remove MapVoxelManipulator not really used by anyone 10 years ago
  sapier 8ad83767cf Remove emerge and speedup addArea by using memcopy instead of one by one assignment 10 years ago
  sapier d5de0cbf71 Minor fix in check order 10 years ago
  sapier fcfd53aed1 Don't keep temporary images in RAM 10 years ago
  sapier 334ec4bb1b Avoid doing a full material compare if not even first texture does match 10 years ago
  sapier 35ec3855f6 Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector 10 years ago
  sapier 56bf867874 Use memset for flag initialization (compiler optimization is way better) 10 years ago