Commit Verlauf

Autor SHA1 Nachricht Datum
  sfan5 794aea8e92 Drop fixed pipeline support code (#15421) vor 1 Monat
  sfence d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) vor 1 Monat
  sfan5 4e9aa7dc77 Make itemdef.h safe to include anywhere vor 3 Monaten
  grorp 70e169f165 Drop fixed pipeline lighting stuff (#15165) vor 3 Monaten
  sfan5 275bef0633 Remove unused leftovers from normal mapping vor 3 Monaten
  sfan5 d8190e1c5f Some globals (un-)init fixes vor 8 Monaten
  sfan5 bb7f57b095 VBO-related optimizations and improvements (#14395) vor 10 Monaten
  numzero bf2098c07f Decouple MeshMakeData from Client vor 1 Jahr
  sfan5 7f9326805c Return texture filter settings to previous state vor 1 Jahr
  SmallJoker 4ef93fe25f Allow place_param2 = 0 node placement predictions (#13787) vor 1 Jahr
  Gregor Parzefall 72ef90885d Clean up texture filtering settings (#13683) vor 1 Jahr
  Gregor Parzefall 6f0d36c41a Fixes and improvements vor 1 Jahr
  Gregor Parzefall 7473e4cafd Expose all OpenGL filtering modes, use OpenGL names for them vor 1 Jahr
  Gregor Parzefall 6bf63d4b41 Rename SMaterial::TextureLayer -> SMaterial::TextureLayers vor 1 Jahr
  Gregor Parzefall 9bef3c136a Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter vor 1 Jahr
  Gregor Parzefall 307e380f30 Refactor the way you set material properties vor 1 Jahr
  rubenwardy 4158b72971 Add ability to override item images using meta (#12614) vor 1 Jahr
  x2048 69fc206109 8x block meshes (#13133) vor 1 Jahr
  x2048 88820cd31c Shadow list improvements (#12898) vor 2 Jahren
  DS c9ed059d91 Client map: do frustum culling via planes (#12710) vor 2 Jahren
  x2048 7c261118e0 Release shadow mapping resources when not needed (#12497) vor 2 Jahren
  Dmitry Kostenko 8756b7a735 Initialize wield mesh color when wield_image is set vor 2 Jahren
  x2048 c7bcebb628 Initialize wield mesh colors when changing item. (#12254) vor 2 Jahren
  Dmitry Kostenko 54dccc480e Improve lighting of entities. vor 3 Jahren
  Dmitry Kostenko 4e39cdef94 Apply shadow texture to wield-based entities vor 3 Jahren
  Wuzzy 86b44ecd82 Add no_texture.png as fallback for unspecified textures vor 3 Jahren
  SmallJoker b3b075ea02 Fix segfault caused by shadow map on exit vor 3 Jahren
  Liso c47313db65 Shadow mapping render pass (#11244) vor 3 Jahren
  Loic Blot 5a02c376ea refacto: RenderingEngine::get_scene_manager() is now not callable from singleton vor 3 Jahren
  Wuzzy 90a7bd6a0a Put torch/signlike node on floor if no paramtype2 (#11074) vor 3 Jahren