sfan5
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794aea8e92
Drop fixed pipeline support code (#15421)
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1 сар өмнө |
sfence
|
d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 сар өмнө |
sfan5
|
4e9aa7dc77
Make itemdef.h safe to include anywhere
|
3 сар өмнө |
grorp
|
70e169f165
Drop fixed pipeline lighting stuff (#15165)
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3 сар өмнө |
sfan5
|
275bef0633
Remove unused leftovers from normal mapping
|
3 сар өмнө |
sfan5
|
d8190e1c5f
Some globals (un-)init fixes
|
8 сар өмнө |
sfan5
|
bb7f57b095
VBO-related optimizations and improvements (#14395)
|
10 сар өмнө |
numzero
|
bf2098c07f
Decouple MeshMakeData from Client
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1 жил өмнө |
sfan5
|
7f9326805c
Return texture filter settings to previous state
|
1 жил өмнө |
SmallJoker
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4ef93fe25f
Allow place_param2 = 0 node placement predictions (#13787)
|
1 жил өмнө |
Gregor Parzefall
|
72ef90885d
Clean up texture filtering settings (#13683)
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1 жил өмнө |
Gregor Parzefall
|
6f0d36c41a
Fixes and improvements
|
1 жил өмнө |
Gregor Parzefall
|
7473e4cafd
Expose all OpenGL filtering modes, use OpenGL names for them
|
1 жил өмнө |
Gregor Parzefall
|
6bf63d4b41
Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
|
1 жил өмнө |
Gregor Parzefall
|
9bef3c136a
Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
|
1 жил өмнө |
Gregor Parzefall
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307e380f30
Refactor the way you set material properties
|
1 жил өмнө |
rubenwardy
|
4158b72971
Add ability to override item images using meta (#12614)
|
1 жил өмнө |
x2048
|
69fc206109
8x block meshes (#13133)
|
1 жил өмнө |
x2048
|
88820cd31c
Shadow list improvements (#12898)
|
2 жил өмнө |
DS
|
c9ed059d91
Client map: do frustum culling via planes (#12710)
|
2 жил өмнө |
x2048
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7c261118e0
Release shadow mapping resources when not needed (#12497)
|
2 жил өмнө |
Dmitry Kostenko
|
8756b7a735
Initialize wield mesh color when wield_image is set
|
2 жил өмнө |
x2048
|
c7bcebb628
Initialize wield mesh colors when changing item. (#12254)
|
2 жил өмнө |
Dmitry Kostenko
|
54dccc480e
Improve lighting of entities.
|
3 жил өмнө |
Dmitry Kostenko
|
4e39cdef94
Apply shadow texture to wield-based entities
|
3 жил өмнө |
Wuzzy
|
86b44ecd82
Add no_texture.png as fallback for unspecified textures
|
3 жил өмнө |
SmallJoker
|
b3b075ea02
Fix segfault caused by shadow map on exit
|
3 жил өмнө |
Liso
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c47313db65
Shadow mapping render pass (#11244)
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3 жил өмнө |
Loic Blot
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5a02c376ea
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
|
3 жил өмнө |
Wuzzy
|
90a7bd6a0a
Put torch/signlike node on floor if no paramtype2 (#11074)
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3 жил өмнө |