.. |
meshgen
|
5f1cd555cd
Move client-specific files to 'src/client' (#7902)
|
%!s(int64=5) %!d(string=hai) anos |
render
|
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
|
hai 1 ano |
shadows
|
7c261118e0
Release shadow mapping resources when not needed (#12497)
|
hai 1 ano |
CMakeLists.txt
|
7993909fab
Spacing fixes
|
%!s(int64=2) %!d(string=hai) anos |
activeobjectmgr.cpp
|
cbcb9e0b1c
ContentCAO: Fix segfault on quit (attached)
|
%!s(int64=4) %!d(string=hai) anos |
activeobjectmgr.h
|
eda35100b6
Add an activeobject manager to hold active objects (#7939)
|
%!s(int64=5) %!d(string=hai) anos |
camera.cpp
|
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
|
hai 1 ano |
camera.h
|
604fb2b738
Fix lighting of the wield mesh (#12341)
|
%!s(int64=2) %!d(string=hai) anos |
client.cpp
|
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
|
hai 1 ano |
client.h
|
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
|
hai 1 ano |
clientenvironment.cpp
|
604fb2b738
Fix lighting of the wield mesh (#12341)
|
%!s(int64=2) %!d(string=hai) anos |
clientenvironment.h
|
81c2370c8b
Attachments: Fix attachments to temporary removed objects (#8989)
|
%!s(int64=4) %!d(string=hai) anos |
clientevent.h
|
f4a53f7ee6
No damage effects on hp_max change (#11846)
|
%!s(int64=2) %!d(string=hai) anos |
clientlauncher.cpp
|
03d86ea0b4
Add register dialog to separate login/register (#12185)
|
%!s(int64=2) %!d(string=hai) anos |
clientlauncher.h
|
edf098db63
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
|
%!s(int64=3) %!d(string=hai) anos |
clientmap.cpp
|
7c261118e0
Release shadow mapping resources when not needed (#12497)
|
hai 1 ano |
clientmap.h
|
575caa8015
Properly keep noclip state in Game and ClientMap
|
%!s(int64=2) %!d(string=hai) anos |
clientmedia.cpp
|
bbfae0cc67
Dynamic_Add_Media v2 (#11550)
|
%!s(int64=2) %!d(string=hai) anos |
clientmedia.h
|
29d2b2ccd0
Print announce error response (#11878)
|
%!s(int64=2) %!d(string=hai) anos |
clientobject.cpp
|
5f1cd555cd
Move client-specific files to 'src/client' (#7902)
|
%!s(int64=5) %!d(string=hai) anos |
clientobject.h
|
de85bc9227
fix: some code tidy about includes & irr namespaces
|
%!s(int64=3) %!d(string=hai) anos |
clientsimpleobject.h
|
35e778ee9f
Move clientsimpleobject.h to client folder (#9630)
|
%!s(int64=4) %!d(string=hai) anos |
clouds.cpp
|
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
|
hai 1 ano |
clouds.h
|
37d80784dd
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
|
%!s(int64=2) %!d(string=hai) anos |
content_cao.cpp
|
7c261118e0
Release shadow mapping resources when not needed (#12497)
|
hai 1 ano |
content_cao.h
|
a5f385917d
Remove an unused method and header includes
|
%!s(int64=2) %!d(string=hai) anos |
content_cso.cpp
|
86d7f84b89
Merge pull request #8776 from osjc/FixGetNode
|
%!s(int64=4) %!d(string=hai) anos |
content_cso.h
|
5f1cd555cd
Move client-specific files to 'src/client' (#7902)
|
%!s(int64=5) %!d(string=hai) anos |
content_mapblock.cpp
|
cc56ebd90d
Avoid rendering invisible faces of simple nodeboxes (#12262)
|
%!s(int64=2) %!d(string=hai) anos |
content_mapblock.h
|
cc56ebd90d
Avoid rendering invisible faces of simple nodeboxes (#12262)
|
%!s(int64=2) %!d(string=hai) anos |
event_manager.h
|
62913b872e
Darwin platform build fix (#10376)
|
%!s(int64=3) %!d(string=hai) anos |
filecache.cpp
|
2424dfe007
Server pushing media at runtime (#9961)
|
%!s(int64=4) %!d(string=hai) anos |
filecache.h
|
2424dfe007
Server pushing media at runtime (#9961)
|
%!s(int64=4) %!d(string=hai) anos |
fontengine.cpp
|
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
|
hai 1 ano |
fontengine.h
|
76dbd0d2d0
Fully remove bitmap font support (#11863)
|
%!s(int64=2) %!d(string=hai) anos |
game.cpp
|
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
|
hai 1 ano |
game.h
|
058846d687
Rework drawtime and related timekeeping code to use microseconds
|
%!s(int64=2) %!d(string=hai) anos |
gameui.cpp
|
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
|
hai 1 ano |
gameui.h
|
058846d687
Rework drawtime and related timekeeping code to use microseconds
|
%!s(int64=2) %!d(string=hai) anos |
guiscalingfilter.cpp
|
f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
|
hai 1 ano |
guiscalingfilter.h
|
f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
|
hai 1 ano |
hud.cpp
|
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
|
hai 1 ano |
hud.h
|
6fd8aede48
Show status message when changing block bounds (#11556)
|
%!s(int64=2) %!d(string=hai) anos |
imagefilters.cpp
|
7993909fab
Spacing fixes
|
%!s(int64=2) %!d(string=hai) anos |
imagefilters.h
|
1da73418cd
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
|
%!s(int64=3) %!d(string=hai) anos |
inputhandler.cpp
|
7f3401412e
Fix movement in random_input mode (#11592)
|
%!s(int64=2) %!d(string=hai) anos |
inputhandler.h
|
5eb45e1ea0
Restore pass-through of direction keys (#11924)
|
%!s(int64=2) %!d(string=hai) anos |
joystick_controller.cpp
|
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
|
hai 1 ano |
joystick_controller.h
|
1d69a23ba4
Joystick sensitivity for player movement (#11262)
|
%!s(int64=2) %!d(string=hai) anos |
keycode.cpp
|
1e4913cd76
Irrlicht support code maintenance
|
%!s(int64=3) %!d(string=hai) anos |
keycode.h
|
68139a28eb
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
|
%!s(int64=3) %!d(string=hai) anos |
keys.h
|
16e5b39e1d
Add a key to toggle map block bounds (#11172)
|
%!s(int64=3) %!d(string=hai) anos |
localplayer.cpp
|
5f3af7d18b
Remove obsolete eye_height related workaround
|
%!s(int64=2) %!d(string=hai) anos |
localplayer.h
|
5f3af7d18b
Remove obsolete eye_height related workaround
|
%!s(int64=2) %!d(string=hai) anos |
mapblock_mesh.cpp
|
3107c98591
Mapblock Mesh BspTree: Increase the depth of block-level splits
|
%!s(int64=2) %!d(string=hai) anos |
mapblock_mesh.h
|
2742fef458
Fixes needed to use irrArray backed by std::vector (#12263)
|
%!s(int64=2) %!d(string=hai) anos |
mesh.cpp
|
273bfee9a1
Use std::map instead of core::map (#12301)
|
%!s(int64=2) %!d(string=hai) anos |
mesh.h
|
ecc6f4ba25
Remove a few unused functions reported by callcatcher (#11658)
|
%!s(int64=2) %!d(string=hai) anos |
mesh_generator_thread.cpp
|
9b650b9efb
Add more neighbors on mesh update (#6765)
|
%!s(int64=2) %!d(string=hai) anos |
mesh_generator_thread.h
|
9b650b9efb
Add more neighbors on mesh update (#6765)
|
%!s(int64=2) %!d(string=hai) anos |
minimap.cpp
|
a89afe1229
Deal with compiler warnings
|
%!s(int64=2) %!d(string=hai) anos |
minimap.h
|
4c76239818
Remove dead code (#10845)
|
%!s(int64=3) %!d(string=hai) anos |
particles.cpp
|
5a02c376ea
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
|
%!s(int64=3) %!d(string=hai) anos |
particles.h
|
9d6e7e48d6
Implement spawning particles with node texture appearance
|
%!s(int64=4) %!d(string=hai) anos |
renderingengine.cpp
|
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
|
hai 1 ano |
renderingengine.h
|
5cd7b0c6e4
Remove remains of video mode querying
|
%!s(int64=2) %!d(string=hai) anos |
shader.cpp
|
dc45b85a54
Improve shadow filters (#12195)
|
%!s(int64=2) %!d(string=hai) anos |
shader.h
|
66b5c08664
Fix deprecated calls with Irrlicht 1.9
|
%!s(int64=3) %!d(string=hai) anos |
sky.cpp
|
142928e944
Allow to set maximum star opacity at daytime (#11663)
|
hai 1 ano |
sky.h
|
142928e944
Allow to set maximum star opacity at daytime (#11663)
|
hai 1 ano |
sound.cpp
|
4fd9715876
Cleanup sound manager class (#7158)
|
%!s(int64=6) %!d(string=hai) anos |
sound.h
|
a463620edb
Re-order sound-related code (#12382)
|
%!s(int64=2) %!d(string=hai) anos |
sound_openal.cpp
|
4a3728d828
OpenAL: Free buffers on quit
|
%!s(int64=2) %!d(string=hai) anos |
sound_openal.h
|
4fd9715876
Cleanup sound manager class (#7158)
|
%!s(int64=6) %!d(string=hai) anos |
tile.cpp
|
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
|
hai 1 ano |
tile.h
|
f128f4cba1
Fix mapblock geometry optimisation not working
|
%!s(int64=2) %!d(string=hai) anos |
wieldmesh.cpp
|
7c261118e0
Release shadow mapping resources when not needed (#12497)
|
hai 1 ano |
wieldmesh.h
|
c47313db65
Shadow mapping render pass (#11244)
|
%!s(int64=3) %!d(string=hai) anos |