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CIndexBuffer.h
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58ea11c2b3
Add some debug helpers around this area
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CMeshBuffer.h
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e55fb6da71
Mark a bunch of classes as final
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CVertexBuffer.h
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58ea11c2b3
Add some debug helpers around this area
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EAttributes.h
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ECullingTypes.h
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EDebugSceneTypes.h
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EDeviceTypes.h
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EDriverFeatures.h
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EDriverTypes.h
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bf4d31227b
Delete OpenGL ES 1.0 driver (#15067)
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EFocusFlags.h
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EGUIAlignment.h
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EGUIElementTypes.h
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EHardwareBufferFlags.h
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EMaterialProps.h
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70e169f165
Drop fixed pipeline lighting stuff (#15165)
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EMaterialTypes.h
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EPrimitiveTypes.h
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EReadFileType.h
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ESceneNodeTypes.h
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EShaderTypes.h
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EVertexAttributes.h
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EVideoTypes.h
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efd7792add
Debloat IVideoDriver and IrrlichtDevice includes (#15080)
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IAnimatedMesh.h
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f638482fba
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IAnimatedMeshSceneNode.h
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f638482fba
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IAttributes.h
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5d226268df
Irrlicht cleanups (mostly getting rid of `core::array`)
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IBillboardSceneNode.h
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f638482fba
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IBoneSceneNode.h
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ICameraSceneNode.h
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IContextManager.h
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ICursorControl.h
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IDummyTransformationSceneNode.h
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IEventReceiver.h
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a9cca5e76c
SDL2: Support highdpi (#14703)
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IFileArchive.h
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IFileList.h
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IFileSystem.h
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5d226268df
Irrlicht cleanups (mostly getting rid of `core::array`)
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IGPUProgrammingServices.h
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f638482fba
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IGUIButton.h
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4c001bd248
Make button sprites (scrollbar arrows) DPI-aware (#14772)
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IGUICheckBox.h
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IGUIComboBox.h
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IGUIEditBox.h
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IGUIElement.h
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IGUIEnvironment.h
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IGUIFileOpenDialog.h
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IGUIFont.h
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IGUIFontBitmap.h
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IGUIImage.h
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f638482fba
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IGUIImageList.h
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f638482fba
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IGUIListBox.h
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f638482fba
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IGUIScrollBar.h
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f638482fba
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IGUISkin.h
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2208fc0632
Move Minetest GUISkin -> Irrlicht CGUISkin
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IGUISpriteBank.h
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IGUIStaticText.h
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IGUITabControl.h
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IGUIToolbar.h
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IImage.h
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IImageLoader.h
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IImageWriter.h
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f638482fba
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IIndexBuffer.h
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62131fe295
Put all pieces together and clean up leftover code
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ILogger.h
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f638482fba
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IMaterialRenderer.h
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f638482fba
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IMaterialRendererServices.h
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IMemoryReadFile.h
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f638482fba
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IMesh.h
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ac11a14509
Add static glTF support (#14557)
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il y a 2 mois |
IMeshBuffer.h
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62131fe295
Put all pieces together and clean up leftover code
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il y a 2 mois |
IMeshCache.h
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f638482fba
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IMeshLoader.h
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f638482fba
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IMeshManipulator.h
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f638482fba
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IMeshSceneNode.h
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f638482fba
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IOSOperator.h
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f638482fba
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IReadFile.h
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f638482fba
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IReferenceCounted.h
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58ea11c2b3
Add some debug helpers around this area
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IRenderTarget.h
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f638482fba
Copy irrlichtmt to <root>/irr/
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ISceneCollisionManager.h
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f638482fba
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ISceneManager.h
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f638482fba
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ISceneNode.h
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5d226268df
Irrlicht cleanups (mostly getting rid of `core::array`)
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il y a 2 mois |
IShaderConstantSetCallBack.h
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f638482fba
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ISkinnedMesh.h
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ac11a14509
Add static glTF support (#14557)
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ITexture.h
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f638482fba
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ITimer.h
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f638482fba
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IVertexBuffer.h
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5d6e15bc49
Split CVertexBuffer from CMeshBuffer
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IVideoDriver.h
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3feec87d52
Count global number of drawcalls too
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IWriteFile.h
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f638482fba
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IrrCompileConfig.h
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b9adf244e5
Simplify Irrlicht CMake for static linking
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IrrlichtDevice.h
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efd7792add
Debloat IVideoDriver and IrrlichtDevice includes (#15080)
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il y a 2 mois |
Keycodes.h
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f638482fba
Copy irrlichtmt to <root>/irr/
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S3DVertex.h
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f638482fba
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SAnimatedMesh.h
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e55fb6da71
Mark a bunch of classes as final
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il y a 2 mois |
SColor.h
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f638482fba
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SExposedVideoData.h
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f638482fba
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SIrrCreationParameters.h
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7a6ca85081
Expose OpenGL debugging as a normal setting
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il y a 6 mois |
SMaterial.h
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70e169f165
Drop fixed pipeline lighting stuff (#15165)
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il y a 1 mois |
SMaterialLayer.h
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f638482fba
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SMesh.h
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e55fb6da71
Mark a bunch of classes as final
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il y a 2 mois |
SMeshBuffer.h
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f638482fba
Copy irrlichtmt to <root>/irr/
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SOverrideMaterial.h
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70e169f165
Drop fixed pipeline lighting stuff (#15165)
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il y a 1 mois |
SSkinMeshBuffer.h
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e55fb6da71
Mark a bunch of classes as final
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il y a 2 mois |
SVertexIndex.h
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f638482fba
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SVertexManipulator.h
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f638482fba
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SViewFrustum.h
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efd7792add
Debloat IVideoDriver and IrrlichtDevice includes (#15080)
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il y a 2 mois |
SceneParameters.h
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f638482fba
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aabbox3d.h
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f638482fba
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coreutil.h
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f638482fba
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dimension2d.h
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f638482fba
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exampleHelper.h
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fast_atof.h
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f638482fba
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irrArray.h
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ac11a14509
Add static glTF support (#14557)
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il y a 2 mois |
irrMath.h
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f638482fba
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irrString.h
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ac11a14509
Add static glTF support (#14557)
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irrTypes.h
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f638482fba
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irr_ptr.h
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e3efaa1733
Move irr_ptr.h too irr/include/
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irrlicht.h
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f638482fba
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irrpack.h
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irrunpack.h
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line2d.h
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line3d.h
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matrix4.h
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mt_opengl.h
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path.h
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plane3d.h
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position2d.h
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quaternion.h
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rect.h
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vector2d.h
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vector3d.h
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