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Common.h
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bb550158fc
OpenGL: encapsulate VBOs into a class
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3 settimane fa |
Driver.cpp
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431c5c8b36
Fix wireframe mode in opengl3 driver (#15626)
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1 settimana fa |
Driver.h
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1ea8763259
Clean up Irrlicht shader API
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2 settimane fa |
ExtensionHandler.cpp
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6303334cc2
Deduplicate GL extension detection
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8 mesi fa |
ExtensionHandler.h
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9554e3d43a
Add support for glObjectLabel to aid debugging
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1 settimana fa |
FixedPipelineRenderer.cpp
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70e169f165
Drop fixed pipeline lighting stuff (#15165)
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3 mesi fa |
FixedPipelineRenderer.h
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6f275e2ba0
Remove dead code in COpenGL3MaterialBaseCB
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4 mesi fa |
MaterialRenderer.cpp
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9554e3d43a
Add support for glObjectLabel to aid debugging
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1 settimana fa |
MaterialRenderer.h
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9554e3d43a
Add support for glObjectLabel to aid debugging
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1 settimana fa |
Renderer2D.cpp
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9554e3d43a
Add support for glObjectLabel to aid debugging
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1 settimana fa |
Renderer2D.h
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35bc217ba8
IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
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2 settimane fa |
VBO.cpp
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d2a7875b5b
Group sparse mesh buffers over entire scene for rendering
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3 settimane fa |
VBO.h
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bb550158fc
OpenGL: encapsulate VBOs into a class
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3 settimane fa |