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Common.h
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bb550158fc
OpenGL: encapsulate VBOs into a class
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4 天之前 |
Driver.cpp
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bb550158fc
OpenGL: encapsulate VBOs into a class
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4 天之前 |
Driver.h
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bb550158fc
OpenGL: encapsulate VBOs into a class
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4 天之前 |
ExtensionHandler.cpp
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6303334cc2
Deduplicate GL extension detection
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7 月之前 |
ExtensionHandler.h
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9b6a399011
Implement support for FSAA in combination with post-processing (#15392)
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1 月之前 |
FixedPipelineRenderer.cpp
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70e169f165
Drop fixed pipeline lighting stuff (#15165)
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3 月之前 |
FixedPipelineRenderer.h
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6f275e2ba0
Remove dead code in COpenGL3MaterialBaseCB
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3 月之前 |
MaterialRenderer.cpp
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fef28aced9
Irrlicht: Get rid of obsolete `setDebugName` (#15541)
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2 周之前 |
MaterialRenderer.h
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5d226268df
Irrlicht cleanups (mostly getting rid of `core::array`)
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4 月之前 |
Renderer2D.cpp
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fef28aced9
Irrlicht: Get rid of obsolete `setDebugName` (#15541)
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2 周之前 |
Renderer2D.h
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f638482fba
Copy irrlichtmt to <root>/irr/
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9 月之前 |
VBO.cpp
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d2a7875b5b
Group sparse mesh buffers over entire scene for rendering
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4 天之前 |
VBO.h
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bb550158fc
OpenGL: encapsulate VBOs into a class
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4 天之前 |