sfan5 d2a7875b5b Group sparse mesh buffers over entire scene for rendering 2 týždňov pred
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Common.h bb550158fc OpenGL: encapsulate VBOs into a class 4 dní pred
Driver.cpp bb550158fc OpenGL: encapsulate VBOs into a class 4 dní pred
Driver.h bb550158fc OpenGL: encapsulate VBOs into a class 4 dní pred
ExtensionHandler.cpp 6303334cc2 Deduplicate GL extension detection 7 mesiacov pred
ExtensionHandler.h 9b6a399011 Implement support for FSAA in combination with post-processing (#15392) 1 mesiac pred
FixedPipelineRenderer.cpp 70e169f165 Drop fixed pipeline lighting stuff (#15165) 3 mesiacov pred
FixedPipelineRenderer.h 6f275e2ba0 Remove dead code in COpenGL3MaterialBaseCB 3 mesiacov pred
MaterialRenderer.cpp fef28aced9 Irrlicht: Get rid of obsolete `setDebugName` (#15541) 1 týždeň pred
MaterialRenderer.h 5d226268df Irrlicht cleanups (mostly getting rid of `core::array`) 4 mesiacov pred
Renderer2D.cpp fef28aced9 Irrlicht: Get rid of obsolete `setDebugName` (#15541) 1 týždeň pred
Renderer2D.h f638482fba Copy irrlichtmt to <root>/irr/ 9 mesiacov pred
VBO.cpp d2a7875b5b Group sparse mesh buffers over entire scene for rendering 4 dní pred
VBO.h bb550158fc OpenGL: encapsulate VBOs into a class 4 dní pred