Commit Verlauf

Autor SHA1 Nachricht Datum
  sapier bf403b923a Fix animation frame_speed and blend loosing precision due to incorrec… (#6357) vor 7 Jahren
  Loic Blot 55ab4264dc Modernize various files vor 7 Jahren
  Loïc Blot f98bbe193e Fix various copy instead of const ref reported by cppcheck (part 3) (#5616) vor 7 Jahren
  paramat f6da7b3fda Sneak: Add option for old move code vor 7 Jahren
  Foghrye4 ad163ee5c3 Prevent attached models from disappearing during parent reload (#4128) vor 8 Jahren
  David Jones 34b7a147dc Change i++ to ++i vor 9 Jahren
  MirceaKitsune 660fa516bf Fix some issues with animations, and allow non-looped animations to be defined vor 9 Jahren
  est31 dd91b3d6fb Generic CAO cleanups and renames for clarification vor 9 Jahren
  TeTpaAka 18c2f16c13 Generalize core.get/set_nametag_color into core.get/set_nametag_attributes vor 9 Jahren
  TeTpaAka 86a963caca Add get and set functions for the nametag color vor 9 Jahren
  PilzAdam 15be2659ea Add sneak and sneak_glitch to set_physics_override() vor 11 Jahren
  MirceaKitsune c5a8448c41 Allow modifying movement speed, jump height and gravity per-player via the Lua API. vor 11 Jahren
  Sfan5 6d0ea26c2d Update Copyright Years vor 11 Jahren
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest vor 11 Jahren
  Perttu Ahola 30ec69c7d3 Fix Taoki's messed up generic object command ids vor 12 Jahren
  MirceaKitsune 756db8174a A bunch of fixes vor 12 Jahren
  MirceaKitsune 52fcb0b4b9 Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity. vor 12 Jahren
  MirceaKitsune 948b5a8be7 Complete the attachment framework. vor 12 Jahren
  MirceaKitsune e42eeec8f6 Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials vor 12 Jahren
  MirceaKitsune 118285e6ba Get the new animation framework properly working vor 12 Jahren
  MirceaKitsune ba4d93027f Joint positioning and rotation code, and fix a problem related to their lua API vor 12 Jahren
  Perttu Ahola d0ea6f9920 Properly and efficiently use split utility headers vor 12 Jahren
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors vor 12 Jahren
  Perttu Ahola b22168d3da Fix dropped nodeitem visuals vor 12 Jahren
  Perttu Ahola 9e7ccedba4 ObjectProperties vor 12 Jahren
  Perttu Ahola 92ae11bd3b Use GenericCAO in place of LuaEntityCAO and PlayerCAO vor 12 Jahren