sapier
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bf403b923a
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
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7 tahun lalu |
Loic Blot
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55ab4264dc
Modernize various files
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7 tahun lalu |
Loïc Blot
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f98bbe193e
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
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7 tahun lalu |
paramat
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f6da7b3fda
Sneak: Add option for old move code
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7 tahun lalu |
Foghrye4
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ad163ee5c3
Prevent attached models from disappearing during parent reload (#4128)
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8 tahun lalu |
David Jones
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34b7a147dc
Change i++ to ++i
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9 tahun lalu |
MirceaKitsune
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660fa516bf
Fix some issues with animations, and allow non-looped animations to be defined
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9 tahun lalu |
est31
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dd91b3d6fb
Generic CAO cleanups and renames for clarification
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9 tahun lalu |
TeTpaAka
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18c2f16c13
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
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9 tahun lalu |
TeTpaAka
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86a963caca
Add get and set functions for the nametag color
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9 tahun lalu |
PilzAdam
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15be2659ea
Add sneak and sneak_glitch to set_physics_override()
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11 tahun lalu |
MirceaKitsune
|
c5a8448c41
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
|
11 tahun lalu |
Sfan5
|
6d0ea26c2d
Update Copyright Years
|
11 tahun lalu |
PilzAdam
|
497ff1ecd6
Change Minetest-c55 to Minetest
|
11 tahun lalu |
Perttu Ahola
|
30ec69c7d3
Fix Taoki's messed up generic object command ids
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12 tahun lalu |
MirceaKitsune
|
756db8174a
A bunch of fixes
|
12 tahun lalu |
MirceaKitsune
|
52fcb0b4b9
Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
|
12 tahun lalu |
MirceaKitsune
|
948b5a8be7
Complete the attachment framework.
|
12 tahun lalu |
MirceaKitsune
|
e42eeec8f6
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
|
12 tahun lalu |
MirceaKitsune
|
118285e6ba
Get the new animation framework properly working
|
12 tahun lalu |
MirceaKitsune
|
ba4d93027f
Joint positioning and rotation code, and fix a problem related to their lua API
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12 tahun lalu |
Perttu Ahola
|
d0ea6f9920
Properly and efficiently use split utility headers
|
12 tahun lalu |
Perttu Ahola
|
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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12 tahun lalu |
Perttu Ahola
|
b22168d3da
Fix dropped nodeitem visuals
|
12 tahun lalu |
Perttu Ahola
|
9e7ccedba4
ObjectProperties
|
12 tahun lalu |
Perttu Ahola
|
92ae11bd3b
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
|
12 tahun lalu |