sapier
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bf403b923a
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
|
7 年之前 |
Loic Blot
|
55ab4264dc
Modernize various files
|
7 年之前 |
Loïc Blot
|
f98bbe193e
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
|
7 年之前 |
paramat
|
f6da7b3fda
Sneak: Add option for old move code
|
7 年之前 |
Foghrye4
|
ad163ee5c3
Prevent attached models from disappearing during parent reload (#4128)
|
8 年之前 |
David Jones
|
34b7a147dc
Change i++ to ++i
|
9 年之前 |
MirceaKitsune
|
660fa516bf
Fix some issues with animations, and allow non-looped animations to be defined
|
9 年之前 |
est31
|
dd91b3d6fb
Generic CAO cleanups and renames for clarification
|
9 年之前 |
TeTpaAka
|
18c2f16c13
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
|
9 年之前 |
TeTpaAka
|
86a963caca
Add get and set functions for the nametag color
|
9 年之前 |
PilzAdam
|
15be2659ea
Add sneak and sneak_glitch to set_physics_override()
|
11 年之前 |
MirceaKitsune
|
c5a8448c41
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
|
11 年之前 |
Sfan5
|
6d0ea26c2d
Update Copyright Years
|
11 年之前 |
PilzAdam
|
497ff1ecd6
Change Minetest-c55 to Minetest
|
11 年之前 |
Perttu Ahola
|
30ec69c7d3
Fix Taoki's messed up generic object command ids
|
12 年之前 |
MirceaKitsune
|
756db8174a
A bunch of fixes
|
12 年之前 |
MirceaKitsune
|
52fcb0b4b9
Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
|
12 年之前 |
MirceaKitsune
|
948b5a8be7
Complete the attachment framework.
|
12 年之前 |
MirceaKitsune
|
e42eeec8f6
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
|
12 年之前 |
MirceaKitsune
|
118285e6ba
Get the new animation framework properly working
|
12 年之前 |
MirceaKitsune
|
ba4d93027f
Joint positioning and rotation code, and fix a problem related to their lua API
|
12 年之前 |
Perttu Ahola
|
d0ea6f9920
Properly and efficiently use split utility headers
|
12 年之前 |
Perttu Ahola
|
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
12 年之前 |
Perttu Ahola
|
b22168d3da
Fix dropped nodeitem visuals
|
12 年之前 |
Perttu Ahola
|
9e7ccedba4
ObjectProperties
|
12 年之前 |
Perttu Ahola
|
92ae11bd3b
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
|
12 年之前 |