sapier
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bf403b923a
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
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7 лет назад |
Loic Blot
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55ab4264dc
Modernize various files
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7 лет назад |
Loïc Blot
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f98bbe193e
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
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7 лет назад |
paramat
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f6da7b3fda
Sneak: Add option for old move code
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7 лет назад |
Foghrye4
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ad163ee5c3
Prevent attached models from disappearing during parent reload (#4128)
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8 лет назад |
David Jones
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34b7a147dc
Change i++ to ++i
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9 лет назад |
MirceaKitsune
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660fa516bf
Fix some issues with animations, and allow non-looped animations to be defined
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9 лет назад |
est31
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dd91b3d6fb
Generic CAO cleanups and renames for clarification
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9 лет назад |
TeTpaAka
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18c2f16c13
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
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9 лет назад |
TeTpaAka
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86a963caca
Add get and set functions for the nametag color
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9 лет назад |
PilzAdam
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15be2659ea
Add sneak and sneak_glitch to set_physics_override()
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11 лет назад |
MirceaKitsune
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c5a8448c41
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
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11 лет назад |
Sfan5
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6d0ea26c2d
Update Copyright Years
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11 лет назад |
PilzAdam
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497ff1ecd6
Change Minetest-c55 to Minetest
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11 лет назад |
Perttu Ahola
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30ec69c7d3
Fix Taoki's messed up generic object command ids
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12 лет назад |
MirceaKitsune
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756db8174a
A bunch of fixes
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12 лет назад |
MirceaKitsune
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52fcb0b4b9
Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
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12 лет назад |
MirceaKitsune
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948b5a8be7
Complete the attachment framework.
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12 лет назад |
MirceaKitsune
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e42eeec8f6
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
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12 лет назад |
MirceaKitsune
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118285e6ba
Get the new animation framework properly working
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12 лет назад |
MirceaKitsune
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ba4d93027f
Joint positioning and rotation code, and fix a problem related to their lua API
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12 лет назад |
Perttu Ahola
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d0ea6f9920
Properly and efficiently use split utility headers
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12 лет назад |
Perttu Ahola
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037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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12 лет назад |
Perttu Ahola
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b22168d3da
Fix dropped nodeitem visuals
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12 лет назад |
Perttu Ahola
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9e7ccedba4
ObjectProperties
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12 лет назад |
Perttu Ahola
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92ae11bd3b
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
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12 лет назад |