sapier
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bf403b923a
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
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7 years ago |
Loic Blot
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55ab4264dc
Modernize various files
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7 years ago |
Loïc Blot
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f98bbe193e
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
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7 years ago |
paramat
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f6da7b3fda
Sneak: Add option for old move code
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7 years ago |
Foghrye4
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ad163ee5c3
Prevent attached models from disappearing during parent reload (#4128)
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8 years ago |
David Jones
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34b7a147dc
Change i++ to ++i
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9 years ago |
MirceaKitsune
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660fa516bf
Fix some issues with animations, and allow non-looped animations to be defined
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9 years ago |
est31
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dd91b3d6fb
Generic CAO cleanups and renames for clarification
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9 years ago |
TeTpaAka
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18c2f16c13
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
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9 years ago |
TeTpaAka
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86a963caca
Add get and set functions for the nametag color
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9 years ago |
PilzAdam
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15be2659ea
Add sneak and sneak_glitch to set_physics_override()
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11 years ago |
MirceaKitsune
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c5a8448c41
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
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11 years ago |
Sfan5
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6d0ea26c2d
Update Copyright Years
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11 years ago |
PilzAdam
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497ff1ecd6
Change Minetest-c55 to Minetest
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11 years ago |
Perttu Ahola
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30ec69c7d3
Fix Taoki's messed up generic object command ids
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12 years ago |
MirceaKitsune
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756db8174a
A bunch of fixes
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12 years ago |
MirceaKitsune
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52fcb0b4b9
Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
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12 years ago |
MirceaKitsune
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948b5a8be7
Complete the attachment framework.
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12 years ago |
MirceaKitsune
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e42eeec8f6
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
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12 years ago |
MirceaKitsune
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118285e6ba
Get the new animation framework properly working
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12 years ago |
MirceaKitsune
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ba4d93027f
Joint positioning and rotation code, and fix a problem related to their lua API
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12 years ago |
Perttu Ahola
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d0ea6f9920
Properly and efficiently use split utility headers
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12 years ago |
Perttu Ahola
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037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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12 years ago |
Perttu Ahola
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b22168d3da
Fix dropped nodeitem visuals
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12 years ago |
Perttu Ahola
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9e7ccedba4
ObjectProperties
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12 years ago |
Perttu Ahola
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92ae11bd3b
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
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12 years ago |