lhofhansl 8c56434bd3 Clamp pre-bloom color to valid range (#15453) 1 week ago
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3d_interlaced_merge 1abb83b1ab Use vec4 for varTexCoord in interlaced shader (#11004) 3 years ago
Irrlicht 6f275e2ba0 Remove dead code in COpenGL3MaterialBaseCB 2 months ago
bloom_downsample 9b24041394 Improve bloom effect (#12916) 2 years ago
bloom_upsample 9b24041394 Improve bloom effect (#12916) 2 years ago
blur_h 8093044f07 Support OpenGL 3 (#13321) 10 months ago
blur_v 8093044f07 Support OpenGL 3 (#13321) 10 months ago
cloud_shader d6da80fe24 Fix vertex color on OpenGL 3 2 months ago
default_shader d6da80fe24 Fix vertex color on OpenGL 3 2 months ago
extract_bloom 8c56434bd3 Clamp pre-bloom color to valid range (#15453) 1 week ago
fxaa 03e600a721 Fix whitespaces 3 months ago
minimap_shader d6da80fe24 Fix vertex color on OpenGL 3 2 months ago
nodes_shader d6da80fe24 Fix vertex color on OpenGL 3 2 months ago
object_shader d6da80fe24 Fix vertex color on OpenGL 3 2 months ago
second_stage 6c0b8229ec Fix artifacts with bloom + tonemapping on ogles2 (#14688) 6 months ago
selection_shader d6da80fe24 Fix vertex color on OpenGL 3 2 months ago
shadow_shaders a5d29fa1d4 Implement shadow offsets for the new SM distortion function (#12191) 2 years ago
stars_shader 70e169f165 Drop fixed pipeline lighting stuff (#15165) 2 months ago
update_exposure 6d45c243f8 Add dynamic exposure correction (#12959) 1 year ago
volumetric_light d8f1daac25 Visual Effects Vol. 1 (#14610) 2 months ago