sfan5 a6293b9861 Initial refactoring on shader usage and generation il y a 1 semaine
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anaglyph.cpp 1fb7202028 GL: fix and clean up some code il y a 2 semaines
anaglyph.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) il y a 1 mois
core.cpp d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) il y a 1 mois
core.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) il y a 1 mois
factory.cpp d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) il y a 1 mois
factory.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) il y a 1 mois
interlaced.cpp a6293b9861 Initial refactoring on shader usage and generation il y a 2 jours
interlaced.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) il y a 1 mois
pipeline.cpp eb8beb335e Fix bloom with post_processing_texture_bits < 16 il y a 2 jours
pipeline.h 9b6a399011 Implement support for FSAA in combination with post-processing (#15392) il y a 1 mois
plain.cpp 36edc3f161 Add 10-bit texture format and setting to chose PP color depth il y a 2 semaines
plain.h a9fe83126a Get rid of depth buffer workaround in the render pipeline code (#15407) il y a 1 mois
secondstage.cpp a6293b9861 Initial refactoring on shader usage and generation il y a 2 jours
secondstage.h 9b6a399011 Implement support for FSAA in combination with post-processing (#15392) il y a 1 mois
sidebyside.cpp a9fe83126a Get rid of depth buffer workaround in the render pipeline code (#15407) il y a 1 mois
sidebyside.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) il y a 1 mois
stereo.cpp d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) il y a 1 mois
stereo.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) il y a 1 mois