sfan5 a6293b9861 Initial refactoring on shader usage and generation 1 week geleden
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anaglyph.cpp 1fb7202028 GL: fix and clean up some code 2 weken geleden
anaglyph.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) 1 maand geleden
core.cpp d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) 1 maand geleden
core.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) 1 maand geleden
factory.cpp d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) 1 maand geleden
factory.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) 1 maand geleden
interlaced.cpp a6293b9861 Initial refactoring on shader usage and generation 2 dagen geleden
interlaced.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) 1 maand geleden
pipeline.cpp eb8beb335e Fix bloom with post_processing_texture_bits < 16 2 dagen geleden
pipeline.h 9b6a399011 Implement support for FSAA in combination with post-processing (#15392) 1 maand geleden
plain.cpp 36edc3f161 Add 10-bit texture format and setting to chose PP color depth 2 weken geleden
plain.h a9fe83126a Get rid of depth buffer workaround in the render pipeline code (#15407) 1 maand geleden
secondstage.cpp a6293b9861 Initial refactoring on shader usage and generation 2 dagen geleden
secondstage.h 9b6a399011 Implement support for FSAA in combination with post-processing (#15392) 1 maand geleden
sidebyside.cpp a9fe83126a Get rid of depth buffer workaround in the render pipeline code (#15407) 1 maand geleden
sidebyside.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) 1 maand geleden
stereo.cpp d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) 1 maand geleden
stereo.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) 1 maand geleden