sfan5 a6293b9861 Initial refactoring on shader usage and generation пре 4 недеља
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anaglyph.cpp 1fb7202028 GL: fix and clean up some code пре 1 месец
anaglyph.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) пре 2 месеци
core.cpp d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) пре 2 месеци
core.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) пре 2 месеци
factory.cpp d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) пре 2 месеци
factory.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) пре 2 месеци
interlaced.cpp a6293b9861 Initial refactoring on shader usage and generation пре 3 недеља
interlaced.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) пре 2 месеци
pipeline.cpp eb8beb335e Fix bloom with post_processing_texture_bits < 16 пре 3 недеља
pipeline.h 9b6a399011 Implement support for FSAA in combination with post-processing (#15392) пре 1 месец
plain.cpp 36edc3f161 Add 10-bit texture format and setting to chose PP color depth пре 1 месец
plain.h a9fe83126a Get rid of depth buffer workaround in the render pipeline code (#15407) пре 1 месец
secondstage.cpp a6293b9861 Initial refactoring on shader usage and generation пре 3 недеља
secondstage.h 9b6a399011 Implement support for FSAA in combination with post-processing (#15392) пре 1 месец
sidebyside.cpp a9fe83126a Get rid of depth buffer workaround in the render pipeline code (#15407) пре 1 месец
sidebyside.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) пре 2 месеци
stereo.cpp d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) пре 2 месеци
stereo.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) пре 2 месеци