sfan5 a6293b9861 Initial refactoring on shader usage and generation hai 1 semana
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anaglyph.cpp 1fb7202028 GL: fix and clean up some code hai 2 semanas
anaglyph.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) hai 1 mes
core.cpp d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) hai 1 mes
core.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) hai 1 mes
factory.cpp d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) hai 1 mes
factory.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) hai 1 mes
interlaced.cpp a6293b9861 Initial refactoring on shader usage and generation hai 2 días
interlaced.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) hai 1 mes
pipeline.cpp eb8beb335e Fix bloom with post_processing_texture_bits < 16 hai 2 días
pipeline.h 9b6a399011 Implement support for FSAA in combination with post-processing (#15392) hai 1 mes
plain.cpp 36edc3f161 Add 10-bit texture format and setting to chose PP color depth hai 2 semanas
plain.h a9fe83126a Get rid of depth buffer workaround in the render pipeline code (#15407) hai 1 mes
secondstage.cpp a6293b9861 Initial refactoring on shader usage and generation hai 2 días
secondstage.h 9b6a399011 Implement support for FSAA in combination with post-processing (#15392) hai 1 mes
sidebyside.cpp a9fe83126a Get rid of depth buffer workaround in the render pipeline code (#15407) hai 1 mes
sidebyside.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) hai 1 mes
stereo.cpp d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) hai 1 mes
stereo.h d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) hai 1 mes