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anaglyph.cpp
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1fb7202028
GL: fix and clean up some code
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2 settimane fa |
anaglyph.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 mese fa |
core.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 mese fa |
core.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 mese fa |
factory.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 mese fa |
factory.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 mese fa |
interlaced.cpp
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a6293b9861
Initial refactoring on shader usage and generation
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2 giorni fa |
interlaced.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 mese fa |
pipeline.cpp
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eb8beb335e
Fix bloom with post_processing_texture_bits < 16
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2 giorni fa |
pipeline.h
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9b6a399011
Implement support for FSAA in combination with post-processing (#15392)
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1 mese fa |
plain.cpp
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36edc3f161
Add 10-bit texture format and setting to chose PP color depth
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2 settimane fa |
plain.h
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a9fe83126a
Get rid of depth buffer workaround in the render pipeline code (#15407)
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1 mese fa |
secondstage.cpp
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a6293b9861
Initial refactoring on shader usage and generation
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2 giorni fa |
secondstage.h
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9b6a399011
Implement support for FSAA in combination with post-processing (#15392)
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1 mese fa |
sidebyside.cpp
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a9fe83126a
Get rid of depth buffer workaround in the render pipeline code (#15407)
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1 mese fa |
sidebyside.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 mese fa |
stereo.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 mese fa |
stereo.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 mese fa |