sfan5 d2a7875b5b Group sparse mesh buffers over entire scene for rendering 2 weeks ago
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Common.h bb550158fc OpenGL: encapsulate VBOs into a class 3 days ago
Driver.cpp bb550158fc OpenGL: encapsulate VBOs into a class 3 days ago
Driver.h bb550158fc OpenGL: encapsulate VBOs into a class 3 days ago
ExtensionHandler.cpp 6303334cc2 Deduplicate GL extension detection 7 months ago
ExtensionHandler.h 9b6a399011 Implement support for FSAA in combination with post-processing (#15392) 1 month ago
FixedPipelineRenderer.cpp 70e169f165 Drop fixed pipeline lighting stuff (#15165) 3 months ago
FixedPipelineRenderer.h 6f275e2ba0 Remove dead code in COpenGL3MaterialBaseCB 3 months ago
MaterialRenderer.cpp fef28aced9 Irrlicht: Get rid of obsolete `setDebugName` (#15541) 1 week ago
MaterialRenderer.h 5d226268df Irrlicht cleanups (mostly getting rid of `core::array`) 4 months ago
Renderer2D.cpp fef28aced9 Irrlicht: Get rid of obsolete `setDebugName` (#15541) 1 week ago
Renderer2D.h f638482fba Copy irrlichtmt to <root>/irr/ 9 months ago
VBO.cpp d2a7875b5b Group sparse mesh buffers over entire scene for rendering 3 days ago
VBO.h bb550158fc OpenGL: encapsulate VBOs into a class 3 days ago