Commit történet

Szerző SHA1 Üzenet Dátum
  sapier bf403b923a Fix animation frame_speed and blend loosing precision due to incorrec… (#6357) 7 éve
  Loic Blot 55ab4264dc Modernize various files 7 éve
  Loïc Blot f98bbe193e Fix various copy instead of const ref reported by cppcheck (part 3) (#5616) 7 éve
  paramat f6da7b3fda Sneak: Add option for old move code 7 éve
  Foghrye4 ad163ee5c3 Prevent attached models from disappearing during parent reload (#4128) 8 éve
  David Jones 34b7a147dc Change i++ to ++i 9 éve
  MirceaKitsune 660fa516bf Fix some issues with animations, and allow non-looped animations to be defined 9 éve
  est31 dd91b3d6fb Generic CAO cleanups and renames for clarification 9 éve
  TeTpaAka 18c2f16c13 Generalize core.get/set_nametag_color into core.get/set_nametag_attributes 9 éve
  TeTpaAka 86a963caca Add get and set functions for the nametag color 9 éve
  PilzAdam 15be2659ea Add sneak and sneak_glitch to set_physics_override() 11 éve
  MirceaKitsune c5a8448c41 Allow modifying movement speed, jump height and gravity per-player via the Lua API. 11 éve
  Sfan5 6d0ea26c2d Update Copyright Years 11 éve
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 11 éve
  Perttu Ahola 30ec69c7d3 Fix Taoki's messed up generic object command ids 12 éve
  MirceaKitsune 756db8174a A bunch of fixes 12 éve
  MirceaKitsune 52fcb0b4b9 Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity. 12 éve
  MirceaKitsune 948b5a8be7 Complete the attachment framework. 12 éve
  MirceaKitsune e42eeec8f6 Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials 12 éve
  MirceaKitsune 118285e6ba Get the new animation framework properly working 12 éve
  MirceaKitsune ba4d93027f Joint positioning and rotation code, and fix a problem related to their lua API 12 éve
  Perttu Ahola d0ea6f9920 Properly and efficiently use split utility headers 12 éve
  Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 12 éve
  Perttu Ahola b22168d3da Fix dropped nodeitem visuals 12 éve
  Perttu Ahola 9e7ccedba4 ObjectProperties 12 éve
  Perttu Ahola 92ae11bd3b Use GenericCAO in place of LuaEntityCAO and PlayerCAO 12 éve