Commit History

Author SHA1 Message Date
  paramat 0b87556048 Shaders: use triple-frequency waving for leaves and plants 9 years ago
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed 9 years ago
  RealBadAngel 655fc6010f Fix relief mapping issues 9 years ago
  RealBadAngel 8a85e5e58d Shaders fixes and cleanup relief mapping code. 9 years ago
  RealBadAngel 53efe2ef42 Remove textures vertical offset. Fix for area enabling parallax. 9 years ago
  est31 ee38bcd307 Automated whitespace error fix for last commit 9 years ago
  RealBadAngel 43fcfbfe05 Improved parallax mapping. Generate heightmaps on the fly. 9 years ago
  Loic Blot 46821f1156 Optimize bumpmapping mathematics 9 years ago
  Craig Robbins 516f1bcd16 Revert "Optimize bumpmapping mathematics" 9 years ago
  Loic Blot 148fffb0f2 Optimize bumpmapping mathematics 9 years ago
  RealBadAngel 535c473103 Restore finalColorBlend implementation in shaders. 10 years ago
  RealBadAngel bf91d623c8 Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. 10 years ago
  RealBadAngel 5e54bf1472 Make faces shading correct for all possible modes. 10 years ago
  RealBadAngel c9ba92c4ad Faces shading fixes 10 years ago
  RealBadAngel a0f78659f3 Improved faces shading with and without shaders. 10 years ago
  RealBadAngel 6c98fd6658 Unite nodes shaders. 10 years ago