paramat
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0b87556048
Shaders: use triple-frequency waving for leaves and plants
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9 лет назад |
RealBadAngel
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8b8d17b22b
Remove use of engine sent texture tiling flags - theyre no longer needed
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9 лет назад |
RealBadAngel
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655fc6010f
Fix relief mapping issues
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9 лет назад |
RealBadAngel
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8a85e5e58d
Shaders fixes and cleanup relief mapping code.
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9 лет назад |
RealBadAngel
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53efe2ef42
Remove textures vertical offset. Fix for area enabling parallax.
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9 лет назад |
est31
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ee38bcd307
Automated whitespace error fix for last commit
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9 лет назад |
RealBadAngel
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43fcfbfe05
Improved parallax mapping. Generate heightmaps on the fly.
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9 лет назад |
Loic Blot
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46821f1156
Optimize bumpmapping mathematics
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9 лет назад |
Craig Robbins
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516f1bcd16
Revert "Optimize bumpmapping mathematics"
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9 лет назад |
Loic Blot
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148fffb0f2
Optimize bumpmapping mathematics
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9 лет назад |
RealBadAngel
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535c473103
Restore finalColorBlend implementation in shaders.
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10 лет назад |
RealBadAngel
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bf91d623c8
Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
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10 лет назад |
RealBadAngel
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5e54bf1472
Make faces shading correct for all possible modes.
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10 лет назад |
RealBadAngel
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c9ba92c4ad
Faces shading fixes
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10 лет назад |
RealBadAngel
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a0f78659f3
Improved faces shading with and without shaders.
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10 лет назад |
RealBadAngel
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6c98fd6658
Unite nodes shaders.
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10 лет назад |