Cronologia Commit

Autore SHA1 Messaggio Data
  paramat 0b87556048 Shaders: use triple-frequency waving for leaves and plants 9 anni fa
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed 9 anni fa
  RealBadAngel 655fc6010f Fix relief mapping issues 9 anni fa
  RealBadAngel 8a85e5e58d Shaders fixes and cleanup relief mapping code. 9 anni fa
  RealBadAngel 53efe2ef42 Remove textures vertical offset. Fix for area enabling parallax. 9 anni fa
  est31 ee38bcd307 Automated whitespace error fix for last commit 9 anni fa
  RealBadAngel 43fcfbfe05 Improved parallax mapping. Generate heightmaps on the fly. 9 anni fa
  Loic Blot 46821f1156 Optimize bumpmapping mathematics 9 anni fa
  Craig Robbins 516f1bcd16 Revert "Optimize bumpmapping mathematics" 9 anni fa
  Loic Blot 148fffb0f2 Optimize bumpmapping mathematics 9 anni fa
  RealBadAngel 535c473103 Restore finalColorBlend implementation in shaders. 10 anni fa
  RealBadAngel bf91d623c8 Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. 10 anni fa
  RealBadAngel 5e54bf1472 Make faces shading correct for all possible modes. 10 anni fa
  RealBadAngel c9ba92c4ad Faces shading fixes 10 anni fa
  RealBadAngel a0f78659f3 Improved faces shading with and without shaders. 10 anni fa
  RealBadAngel 6c98fd6658 Unite nodes shaders. 10 anni fa