Historique des commits

Auteur SHA1 Message Date
  paramat 0b87556048 Shaders: use triple-frequency waving for leaves and plants il y a 9 ans
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed il y a 9 ans
  RealBadAngel 655fc6010f Fix relief mapping issues il y a 9 ans
  RealBadAngel 8a85e5e58d Shaders fixes and cleanup relief mapping code. il y a 9 ans
  RealBadAngel 53efe2ef42 Remove textures vertical offset. Fix for area enabling parallax. il y a 9 ans
  est31 ee38bcd307 Automated whitespace error fix for last commit il y a 9 ans
  RealBadAngel 43fcfbfe05 Improved parallax mapping. Generate heightmaps on the fly. il y a 9 ans
  Loic Blot 46821f1156 Optimize bumpmapping mathematics il y a 9 ans
  Craig Robbins 516f1bcd16 Revert "Optimize bumpmapping mathematics" il y a 9 ans
  Loic Blot 148fffb0f2 Optimize bumpmapping mathematics il y a 9 ans
  RealBadAngel 535c473103 Restore finalColorBlend implementation in shaders. il y a 10 ans
  RealBadAngel bf91d623c8 Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. il y a 10 ans
  RealBadAngel 5e54bf1472 Make faces shading correct for all possible modes. il y a 10 ans
  RealBadAngel c9ba92c4ad Faces shading fixes il y a 10 ans
  RealBadAngel a0f78659f3 Improved faces shading with and without shaders. il y a 10 ans
  RealBadAngel 6c98fd6658 Unite nodes shaders. il y a 10 ans