Commit History

Autor SHA1 Mensaxe Data
  paramat 0b87556048 Shaders: use triple-frequency waving for leaves and plants %!s(int64=9) %!d(string=hai) anos
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed %!s(int64=9) %!d(string=hai) anos
  RealBadAngel 655fc6010f Fix relief mapping issues %!s(int64=9) %!d(string=hai) anos
  RealBadAngel 8a85e5e58d Shaders fixes and cleanup relief mapping code. %!s(int64=9) %!d(string=hai) anos
  RealBadAngel 53efe2ef42 Remove textures vertical offset. Fix for area enabling parallax. %!s(int64=9) %!d(string=hai) anos
  est31 ee38bcd307 Automated whitespace error fix for last commit %!s(int64=9) %!d(string=hai) anos
  RealBadAngel 43fcfbfe05 Improved parallax mapping. Generate heightmaps on the fly. %!s(int64=9) %!d(string=hai) anos
  Loic Blot 46821f1156 Optimize bumpmapping mathematics %!s(int64=9) %!d(string=hai) anos
  Craig Robbins 516f1bcd16 Revert "Optimize bumpmapping mathematics" %!s(int64=9) %!d(string=hai) anos
  Loic Blot 148fffb0f2 Optimize bumpmapping mathematics %!s(int64=9) %!d(string=hai) anos
  RealBadAngel 535c473103 Restore finalColorBlend implementation in shaders. %!s(int64=10) %!d(string=hai) anos
  RealBadAngel bf91d623c8 Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. %!s(int64=10) %!d(string=hai) anos
  RealBadAngel 5e54bf1472 Make faces shading correct for all possible modes. %!s(int64=10) %!d(string=hai) anos
  RealBadAngel c9ba92c4ad Faces shading fixes %!s(int64=10) %!d(string=hai) anos
  RealBadAngel a0f78659f3 Improved faces shading with and without shaders. %!s(int64=10) %!d(string=hai) anos
  RealBadAngel 6c98fd6658 Unite nodes shaders. %!s(int64=10) %!d(string=hai) anos