.. |
meshgen
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
render
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a6293b9861
Initial refactoring on shader usage and generation
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2 天之前 |
shadows
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87ac32edea
Dynamic shadows: whitelist the 'opengl3' driver
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1 月之前 |
sound
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03cf7a8e05
Make Luanti buildable for macOS 10.15 also. (#15352)
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1 月之前 |
CMakeLists.txt
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03813a5b5e
Use CMake `list` directives where appropriate
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2 周之前 |
activeobjectmgr.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
activeobjectmgr.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
camera.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
camera.h
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7295b6c88c
Remove unused and rarely used irrlicht color functions (#15442)
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1 月之前 |
client.cpp
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b172e67295
Remove game_ui from Client class
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2 天之前 |
client.h
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b172e67295
Remove game_ui from Client class
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2 天之前 |
clientenvironment.cpp
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c00129360e
Remove unused pos_max_d
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1 月之前 |
clientenvironment.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
clientevent.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
clientlauncher.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
clientlauncher.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
clientmap.cpp
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810f39767c
Move SMaterial std::hash impl to its header
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2 周之前 |
clientmap.h
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df4e70b2c7
Add a setting to group transparency sorted triangles by buffer (#15115)
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3 周之前 |
clientmedia.cpp
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bcbee873e8
Use openssl's sha1 and sha256, optionally (#15472)
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1 周之前 |
clientmedia.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
clientobject.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
clientobject.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
clientsimpleobject.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
clouds.cpp
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a6293b9861
Initial refactoring on shader usage and generation
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2 天之前 |
clouds.h
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794aea8e92
Drop fixed pipeline support code (#15421)
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1 月之前 |
content_cao.cpp
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52a6673dab
Get rid of obsolete workaround for collision detection bugs (#15540)
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1 周之前 |
content_cao.h
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794aea8e92
Drop fixed pipeline support code (#15421)
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1 月之前 |
content_cso.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
content_cso.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
content_mapblock.cpp
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3c5e0d10fc
Rotate meshnode normals correctly instead of recalculating
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1 周之前 |
content_mapblock.h
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794aea8e92
Drop fixed pipeline support code (#15421)
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1 月之前 |
event_manager.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
filecache.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
filecache.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
fontengine.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
fontengine.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
game.cpp
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b172e67295
Remove game_ui from Client class
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2 天之前 |
game.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
gameui.cpp
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7295b6c88c
Remove unused and rarely used irrlicht color functions (#15442)
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1 月之前 |
gameui.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
guiscalingfilter.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
guiscalingfilter.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
hud.cpp
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a6293b9861
Initial refactoring on shader usage and generation
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2 天之前 |
hud.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
imagefilters.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
imagefilters.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
imagesource.cpp
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10f1e142f6
Fix threshold value for imageCleanTransparent
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2 天之前 |
imagesource.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
inputhandler.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
inputhandler.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
joystick_controller.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
joystick_controller.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
keycode.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
keycode.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
keys.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
localplayer.cpp
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c00129360e
Remove unused pos_max_d
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1 月之前 |
localplayer.h
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c00129360e
Remove unused pos_max_d
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1 月之前 |
mapblock_mesh.cpp
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df4e70b2c7
Add a setting to group transparency sorted triangles by buffer (#15115)
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3 周之前 |
mapblock_mesh.h
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df4e70b2c7
Add a setting to group transparency sorted triangles by buffer (#15115)
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3 周之前 |
mesh.cpp
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3c5e0d10fc
Rotate meshnode normals correctly instead of recalculating
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1 周之前 |
mesh.h
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21437090b8
Don't recalculate meshnode normals unnecessarily
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1 周之前 |
mesh_generator_thread.cpp
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794aea8e92
Drop fixed pipeline support code (#15421)
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1 月之前 |
mesh_generator_thread.h
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794aea8e92
Drop fixed pipeline support code (#15421)
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1 月之前 |
minimap.cpp
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a6293b9861
Initial refactoring on shader usage and generation
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2 天之前 |
minimap.h
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794aea8e92
Drop fixed pipeline support code (#15421)
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1 月之前 |
mtevent.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
particles.cpp
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b77ad82fb9
Sanitize invalid particle spawner time (#15465)
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4 周之前 |
particles.h
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138052adfc
Add particle blend mode "clip" (#15444)
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1 月之前 |
renderingengine.cpp
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9b6a399011
Implement support for FSAA in combination with post-processing (#15392)
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1 月之前 |
renderingengine.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
shader.cpp
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a6293b9861
Initial refactoring on shader usage and generation
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2 天之前 |
shader.h
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a6293b9861
Initial refactoring on shader usage and generation
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2 天之前 |
sky.cpp
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a6293b9861
Initial refactoring on shader usage and generation
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2 天之前 |
sky.h
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58ccf0ba82
Fix some smaller issues with texture/image handling
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1 月之前 |
sound.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
sound.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
texturepaths.cpp
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11837d4623
Remove BMP image support (#15434)
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1 月之前 |
texturepaths.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
texturesource.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
texturesource.h
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
tile.cpp
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d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321)
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1 月之前 |
tile.h
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a6293b9861
Initial refactoring on shader usage and generation
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2 天之前 |
wieldmesh.cpp
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794aea8e92
Drop fixed pipeline support code (#15421)
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1 月之前 |
wieldmesh.h
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794aea8e92
Drop fixed pipeline support code (#15421)
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1 月之前 |